Odin 47 Posted March 30 Bless Castle Changes: Removed field option during Siege War. Crowns rebalanced: 6%, 4%, 2%. Now Clan that score more points wins. Castle Door: ABS reduced from 95% to 90%. HP reduced from 3M to 2.6M. Towers ABS reduced from 93% to 90%. HP increased in same proportion. (This change increased points when attacking towers in around 43%). Fire Tower damage increased. Skin System: New Poseidon Weapon line exclusively obatined at Vote Shop. New Mecha Weapon line exclusively obtained at Coin Shop. New 4Fun skins. Boxing Gloves, Baseball Bat, Baseball Glove. Can be obtained at Vote Shop and Coin Shop. Resized Phantoms from level 1 to 112 for better skin customization. Fixed some Swords and Hammers positions to fit better on character model. Vote Shop: Added Fluence Stone. Added Sol Force. General Formula Balance: Slightly increased attack power penalty when using Health points. Disabled Enter key to accept challenges. Fixed a bug when receive requests during Rolls. Summons and Crystals are now disabled inside SoD. Fixed Top PvP Description. Changed Ranking NPC and Dungeon NPC models. Fixed text cutting out on trades above 99kk. Fixed game showing the wrong status bonus at character screen of Bless Castle crown buffs. Scrolling added to Quest Tracker. Fixed a bug related to multiple message boxes. Fixed a visual bug on coin/gold challenge. Screenshot info will now show up properly. Fixed the distance for some buffs. Fixed some problems to enhance the server performance. Upgrades and fixes on link item system. The price to send items via distributor is now fixed in 500K. Increased numbers of quests limit to 15. Damage display will appear behind all HUD. Fixed a bug related to Deluxe Skin Remover. Fixed a random game crash. Improved game anti hacker. Improved game protections. Fixed dungeon chat warnings. Fixed a visual bug related to atalantas evade buff. Boss name added on roll dice and its chat messages. Class Balance: Assassin: Can now use Claw. Can now use buffs using Claw. Added Assassin spec on Claws. Alas: Evade reduced from 28% to 26%. Blind: Movement Speed reduced from 18 to 10. Archer: Golden Falcon: Fixed a bug on the damage formula. Now calculate correctly based on Damage Boost. Force of Nature: Area of effect increased. Evasion Mastery: Evade reduced from 24% to 20%. Atalanta: Soul Sucker: Now works properly. HP absorb increased from 15% to 20%. (Note that this % is reduced by monster organic resistance). Vengeance: Damage increased from 90% to 95%. Fighter: Concentration: Attack Rating increased from 160 to 200. Avenging Crash: Now add 10% attack rating based on total, instead of 50% based on weapon. Berserker: Attack Power reduced from 15% to 10%. Absorption debuff reduced from 15% to 5%. Cyclone Strike: Damage increased from 140% to 150%. Inner Soul: Now add 10% attack rating based on total instead of 30% based on weapon. Now add 10% attack rating bonus to Bone Crash. Concentration Chain increased from 50% to 100%. Critical Debuff reduced from 2% to 1% at level 10. Survival Instinct: HP reduced from 16% to 12%. HP Regeneration increased from 10 to 15. Knight: Drastic Spirit: Now give additional absorption based on the defense gained. Sword of Justice: Now Stun the enemies on the area. Divine Piercing: Attack Rating increased from 30% to 40%. Saint Blade: Now add 30% additional Attack Rating. Magician: Zenith: Now it's % based. 18% Energy Shield: Damage Reduction reduced from 26% to 22%. Distortion: Area reduced from 165 to 140. Meteor: Damage increased from 85% to 90%. Wizard Trance: Now is Wizardry Shield and add defense and block when using Staffs. 10% defense and 5% block. Now give absorption based on defense gained. Mechanician: Grand Smash: Attack Rating increased from 30% to 35%. Compulsion is now % based. 14% Absorption. Martial: Can now used Shield and Claw. Can now use Buffs using Claw. Added Martial spec on Shields and Claws. Nerver of Steel: Now give additional aborption based on the defense gained. Defense bonus don't work with shield. Haunting Hawk: Damage increased from 170% to 180%. Line Break: Damage reduced from 180% to 160%. Pikeman: Ground Pike: Now it don't remove Vanish effect anymore. Charged Strike: Charging Speed increased from 60% to 65%. Don't charged damage increased from 60% to 75%. Priestess: Healing: Reduced time delay to heal the target. Grand Healing: Reduced time delay to heal the party. Consecration: Defense reduced from 22% to 12%. Now only give half of the effect when using orbs. Now give additional absorption based on the defense gained. Shaman: Rainmaker: Damage Reduction reduced from 30% to 25%. Scratch: Damage increased from 105% to 115%. Attack Rating increased from 30% to 35%. Haunt: Now absorb enemy HP properly. (Note that this % is reduced by monster organic resistance). Occult Life: HP reduced from 20% to 16%. 2 Share this post Link to post Share on other sites