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  • Game Formulas

    Attack Rating:

    • 1 Agility = 3.0 Attack Rating
    • 1 Level = 2.0 Attack Rating
    • 1 Talent = 2.0 Attack Rating

    Defense:

    • 1 Talent = 2.0 Defense
    • 1 Level = 1.4 Defense
    • 1 Agility = 0.8 Defense (0.2 Defense for Atalanta/Mechanician)

    Absorption:

    • Base = 1 ABS
    • For each item that have Absorption stats = 0.5 ABS
    • 100 Defense = 1 ABS
    • 10 Levels = 1 ABS
    • 40 Strength = 1 ABS
    • 20 Talent = 1 ABS
    • 40 Spirit = 1 ABS
    • 40 Agility = 1 ABS
    • 20 Vitality = 1 ABS

    HP:

    • Fighter: (Level * 2.0) + (Vitality * 2.0) + (Strength * 0.6)
    • Mechanician: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
    • Archer: (Level * 1.4) + (Vitality * 2.0) + (Strength * 0.4) + (Agility * 0.3)
    • Pikeman: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
    • Atalanta: (level * 1.4) + (Vitality * 2.0) + (Strength * 0.4) + (Agility * 0.3)
    • Knight: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
    • Magician: (Level * 1.4) + (Vitality * 2.0) + (Spirit * 0.4)
    • Priestess: (Level * 1.4) + (Vitality * 2.0) + (Spirit * 0.4)
    • Assassin: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)
    • Shaman: (Level * 1.6) + (Vitality * 2.0) + (Spirit * 0.4)
    • Martial Artist: (Level * 1.8) + (Vitality * 2.0) + (Strength * 0.6)

    Critical:

    • 10 Talent = 0.1% Critical
    • Critical Rating max capacity is 55%. (Except for Pikeman/Assassin that is 70%)

    Critical Damage:

    • PVP = 60% (50% for One Handed Weapon, except for Atalanta/Auto Mech)
    • PVE = 70%

    Critical Resistance:

    • 0.1 Critical Resistance = 0.1% Critical Resistance
    • Critical Resistance reduce the chance of the enemy Critical Hit:
      • Example: If the enemy has 50% Critical, and the Resistance is 10%, the chance to Critical Hit is reduced in 5%.

    Block:

    • 0.1 Block = 0.1% Chance to Block
    • Block Rating max capacity is 50%. (Except for Mechanician)

    Block Penetration:

    • 0.1 Block Penetration = 0.1% Block Penetration
    • Block Penetration reduce the enemy chance to Block:
      • Example: If the enemy has 50% Block, and the Penetration is 10%, the chance to Block is reduced in 5%.

    Evade:

    • 0.1 Evade = 0.1% Chance to Evade
    • Evade Rating max capacity is 50%.

    Precision:

    • 0.1 Precision = 0.1% Precision.
    • Precision reduce the chance of the enemy to Defend, Block and Evade.
      • Example: If the enemy has 30% Block/Evade/Chance to Defend, and Precision is 10%, chances are reduced in 3% each.

    Weight:

    • Base = 60 Weight
    • 1 Strength = 2.0 Weight
    • 1 Spirit = 1.2 Weight
    • 1 Talent = 1.0 Weight
    • 1 Agility = 1.2 Weight
    • 1 Vitality = 1.5 Weight
    • 1 Level = 3.0 Weight

    Regen:

    • MP Regen: [Level + ((Spirit * 1.2 + Vitality / 2) / 115)] + [Item Spec Regen / 2 + Item or Skill Regen add]
    • HP Regen: [Level + ((Strength / 2 + Vitality) / 180)] + [Item Spec Regen / 2 + Item or Skill Regen add]

    Move Speed:

    • Base = 1
    • 300 Strength = 1 Move Speed
    • 150 Agility = 1 Move Speed
    • 100 Levels = 1 Move Speed

    MP:

    • Magician, Priestess, Shaman: (Level * 1.5) + (Spirit * 3.8)
    • Mechanician, Knight, Atalanta: (Level * 0.9) + (Spirit * 2.7)
    • Fighter, Pikeman, Archer, Assassin, Martial Artist: (Level * 0.6) + (Spirit * 2.2)

    SP:

    • Base = 60 SP
    • 1 Vitality = 1.4 SP
    • 1 Strength = 0.5 SP
    • 1 Talent = 0.5 SP
    • 1 Level = 2.3 SP
    • 1 Spirit = 1 SP

    Attack Speed:

    • 1 Weapon Speed = 1 Attack Speed

    Damage:

    • Base Damage:
      • Fighter (Melee Weapon): 
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 240) / 240] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 240) / 240] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
      • Mechanician (Ranged Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 800) / 800] + [(spirit + 1000) / 1000] + [(talent + 500) / 500] + [(agility + 370) / 370] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 800) / 800] + [(spirit + 1000) / 1000] + [(talent + 500) / 500] + [(agility + 370) / 370] - [(Vitality + 300) / 300]})
      • Mechancian (Melee Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
      • Archer (Ranged Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 400) / 400] + [(spirit + 1000) / 1000] + [(talent + 400) / 400] + [(agility + 230) / 230] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 400) / 400] + [(spirit + 1000) / 1000] + [(talent + 400) / 400] + [(agility + 230) / 230] - [(Vitality + 300) / 300]})
      • Pikeman (Melee Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 215) / 215] + [(spirit + 1000 ) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 215) / 215] + [(spirit + 1000 ) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
      • Atalanta (Ranged Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 400) / 400] + [(spirit + 1000) / 1000] + [(talent + 500) / 500] + [(agility + 230) / 230] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 400) / 400] + [(spirit + 1000) / 1000] + [(talent + 500) / 500] + [(agility + 230) / 230] - [(Vitality + 300) / 300]})
      • Knight (Melee Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
      • Magician (Magic Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 1000) / 1000] + [(spirit + 235) / 235] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 1000) / 1000] + [(spirit + 235) / 235] + [(talent + 1000) /1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
      • Priestess (Magic Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 1000) / 1000] + [(spirit + 215) / 215] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 1000) / 1000] + [(spirit + 215) / 215] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
      • Assassin (Melee Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 215) / 215] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 215) / 215] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
      • Shaman (Magic Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 1000) / 1000] + [(spirit + 235) / 235] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 1000) / 1000] + [(spirit + 235) / 235] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
      • Martial Artist (Melee Weapon):
        • Attack Power Min = 1 + (Weapon Min Attack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})
        • Attack Power Max = 3 + (Weapon Max Attack Power * {[(strength + 235) / 235] + [(spirit + 1000) / 1000] + [(talent + 1000) / 1000] + [(agility + 1000) / 1000] - [(Vitality + 300) / 300]})

    Spec Damage:

    • If Weapon have proper Class Spec Attack Power/X:
      • Attack Power Max = +(Level/X)
    • If Weapon have proper Class Spec:
      • Attack Power Min = (Weapon Min Attack Power + Weapon Max Attack Power) /16
    • If character is using his specific Class Weapon:
      • Attack Power Min Boost % = + Level/6

    Attack Rating Spec:

    • If item have proper Class Spec Attack Rating LV/X:
      • Attack Rating Boost = Level/X

    Passive Skill Damage:

    • If character have Damage Boost passive skill:
      • Attack Power Min = (Weapon Min Attack Power * Passive Skill %)
      • Attack Power Max = (Weapon Max Attack Power * Passive Skill %)

    Accuracy:

    • (Attack Rating/Defense) * 100 = Chance in % to pass through enemy Defense.
      • Enemy Block and Evade are not affected by Attack Rating.
      • If you pass through enemy Defense, enemy can still Block or Evade the attack.

    PVE Damage:

    • (Attack Power + Skill Boosts) - (Monster Absorption) = Final Damage
      • In case of Critical Hit initial damage is increased by 70%.

    PVP Damage:

    • (((Attack Power + Skill Boosts)/5) - (Damage Reduction)) - (Absorption) = Final Damage.
      • In case of Critical Hit initial damage is increased by 60%. (50% for One Handed Weapons, except for Atalanta/Auto Mech)
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