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  • Aging Level Item Level Req. Chance of Failure With Ripe Stone With Aging Stone With Elder Stone With Arcane Stone With Fluence Stone fadeo.gif sparky.gif raident.gif transparo.gif murky.gif devine.gif celesto.gif mirage.gif inferna.gif enigma.gif bellum.gif oredo.gif sapphire.gif
    1 +0 0% 0% 0% 0% 0% 0% 2 2 1                    
    2 +1 0% 0% 0% 0% 0% 0% 2 2 2                    
    3 +1 0% 0% 0% 0% 0% 0% 2 2 2 1                  
    4 +2 0% 0% 0% 0% 0% 0% 2 2 2 2                  
    5 +2 0% 0% 0% 0% 0% 0% 2 2 2 2 1                
    6 +3 0% 0% 0% 0% 0% 0% 2 2 2 2 2                
    7 +3 0% 0% 0% 0% 0% 0% 2 2 2 2 2 1              
    8 +4 0% 0% 0% 0% 0% 0% 2 2 2 2 2 2              
    9 +4 0% 0% 0% 0% 0% 0%   2 2 2 2 2 1            
    10 +5 8% 0% 0% 0% 0% 0%   2 2 2 2 2 2            
    11 +5 14% 4% 0% 0% 0% 0%     2 2 2 2 2 1          
    12 +6 16% 6% 0% 0% 0% 0%     2 2 2 2 2 2          
    13 +6 18% 8% 0% 0% 0% 0%       2 2 2 2 2 1        
    14 +7 22% 12% 2% 0% 0% 0%       2 2 2 2 2 2        
    15 +7 26% 16% 6% 0% 0% 0%         2 2 2 2 2 1      
    16 +8 30% 20% 10% 0% 0% 0%         2 2 2 2 2 2      
    17 +8 34% 24% 14% 4% 0% 0%           2 2 2 2 2 1    
    18 +9 40% 30% 20% 10% 0% 0%           2 2 2 2 2 2    
    19 +9 46% 36% 26% 16% 6% 0%             2 2 2 2 2 1  
    20 +10 52% 42% 32% 22% 12% 2%             2 2 2 2 2 2  
    21 +10 60% 50% 40% 30% 20% 10%               2 2 2 2 2 1
    22 +11 68% 58% 48% 38% 28% 18%               2 2 2 2 2 2
     
    • There are 22 aging levels you can age your item to, for each aging level you will have to put in the needed sheltoms which you can find in the aging table below. For the aging cost, see the table at the bottom.
    • After you aged your item at Arcane Moriph, you will have to mature it, how to mature it depends on the item that you are aging. Weapons are matured by hitting monsters, Defenses by being hit by monsters. The monster must around your level (+/- 10 levels), if not, nothing will happen. You can see the maturing progress on the item in your inventory.
    • After you aged your item to +8, there will be a chance that the aging of your item will fail during the next aging processes. The chances can also be found in the aging table below. 

      You can increase your success chance for aging by using an Aging Stone, see the table below what the chances are for a success in aging when using an Aging Stone. You can buy Aging Stones at the Coin Shop. 

      With Copper Ore your item can not break during the aging process, instead it would give -2 in aging level. Copper Ore however does not increase the overall success chance. You can get a Copper Ore at the Coin Shop. 

      When the aging process fails, your item is either de-aged, this means -1 or -2 in aging level, or your item breaks. In both ways you will lose your sheltoms and the gold for the fee. When your item breaks, the item will unusable. You can recover a broken item through Coin Shop.

              Notes:

    • In cases of deage -1 or -2 on Armors, Robes and Orbs the item loses part of their base defense.
    • You always lose the sheltoms and gold used to age the item, this is the cost of aging.
    • This means there is risk when aging items, so be careful and make sure you have back-up items, just in case your item breaks.
    • The success rate of the aging is random. Failing at +12, doesn't mean you won't fail at +13. The spec of the sheltoms used to age doesn't change anything in the random process, it's just superstition. 
      Tip: try running around Moriph 5 times, clockwise, while holding your nose and singing kumbaya... and don't forget to close your eyes when clicking the Age button ;)

     

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