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  1. Monsters Exp improved!

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  • Server Status

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    • Hello! How are you?
      In the beggening the easier way to farm gold is collecting items on the floor and sold to the nearest NPCs.
      Most of main maps have Npcs to sell items.
      When you have enough equipment you can try SOD, it will give you a good ammount of gold, but you will need some equipment.

      Thanks.
    • New Survive or Die! New Challenging Round 8! Team work is now essential at last round. Monsters will spawn much faster. Increased max spawn monster number. Reworked some Rounds monsters and Bosses. Points rebalanced in all rounds. HP and points of monsters are now the same for fairer competition. Reduced spawn chances of ranged monsters. Personal Store: Increased number of caracters on the Store Name. Added more caracters and symbols. Fixed some messages. Skin System: Fixed Abyss, Fire, Turquoise, Quartz, Poseidon and Angelic Shield model positions to fit better on character. Fixed Quartz Sword model error. Fixed some weapons models. Story Mode: Added Claws to Assassin and Martial Artist. Preparations for more quests. Daily Quests: The Old Laboratory: Exp increased from 150B to 200B. Number of monsters reduced from 30 to 20. Enchantment Path: Exp increased from 200B to 250B. Through the Fire and Flames: Exp increased from 250B to 300B. Number of monsters reduced from 30 to 20. Preparations for New Level Cap. Fixed one error that sometimes Phoenix bug area skills damage. Sockets and Enchantment will not change anymore on mix respec. Fixed some coinshop messages. Server side improvements on damage handle. Fixed some false positives. Game crash related to some effects solved. Added text description to SOD npcs. Fixed a bug related to shamans occult life. Added some new logs for faster support. Fixed a bug related to activating buffs while suffering damage. Experience text is now more understandable on the UI. Fixed some random game crashs. Anti-cheat improvements. Class Balance: Assassin: Alas: Evade reduced from 26% to 24%. Soul Shock: Area increased from 115 to 120. Frost Wind: Now freeze the opponent properly when hit. Added freeze duration on description. Duration increased to 10 seconds. Archer: Wolverine: Fixed summon icon timer. Atalanta: Shield Strike: Added duration on the description. Now duration increase in each level. Duration increased from 8 to 12 at level 10. Split Javelin: Delay increased from 6.25 seconds to 10 seconds. Hall of Valhalla: Evade reduced from 23% to 22%. Vengeance: Range reduced from 40 to 20. Arcuda: Fixed summon icon timer. Fighter: Inner Soul: Attack Rating increased from 10% to 12%. Fire Weapon: Critical increased from 5% to 6%. Knight: Sword Mastery: Damage Boost increased from 40% to 50%. Holy Incantation: Fixed an error that the character was not able to capture a new monster. Sword of Justice: Stun duration increased from 12 to 15. God's Blessing: Damage Boost increased from 10% to 12%. Holy Conviction: Damage Boost against monsters reduced from 15% to 10%. Magician: Zenith: Resistances reduced from 44 to 20. Energy Shield: Damage Reduction reduced from 22% to 20%. Distortion: Effect reduced from 10 to 8. Fire Elemental: Fixed summon icon timer. Martial Artist: War Cry: Fixed one error in animation time. Duration increased from 15 to 30. Tiger Cannon: Now Stun the enemies in the area. Mechanician: Mechanic Bomb: Now Stun the enemies in the area. Impulsion: Damage increased from 180% to 200%. Priestess Glacial Spike: Added duration on description. Now duration increase in each level. Duration increased from 8 to 12 at level 10. Chain Lightning: Cooldown removed. Damage Boost and Area rebalanced. Consecration: Defense reduced from 12% to 10%. Ice Elemental: Fixed summon icon timer. Summon Ramiel: Critical increased from 5% to 6%. Pikeman: Weapon Block Mastery: Block Boost increased from 90% to 100%. Vague: Evade reduced from 25% to 22%. Sinister Spin: Damage Boost increased from 17% to 20%. Shaman: Inertia: Slow reduced from 25% to 22%. Duration reduced from 10 to 7. Area increased from 125 to 130. Rainmaker: Damage reduction reduced from 25% to 20%. Haunt: Fixed a error where sometimes HP absorption did not work properly. Hestian: Fixed a visual timer error. Occult Life: Effect is now half when using Orbs.
    • hi, im new, where can i farm some gold ?
      thx!
    • Cuando puedo, si xD
    • Hello. How are you?
      Maps are temporarily disabled for improvements.
      We can take a look to add that.
      If you have some doubt fell free to ask.
      Thanks.
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